Former WoW designer says Blizzard had no way to measure maximum player DPS while building early rai…
Lacking automated simulation tools during early WoW raid development, Blizzard tasked its top internal playtesters with grinding target dummies and rounded up their DPS output to tune boss encounters. Read more: https://www.irlmsq.com/industry-news/former-wow-designer-says-blizzard-had-no-way-to-measure-ma-f2b53d2ce0e8
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